Nakedbox is a project that has ultimately helped me become more confident as a generalist designer. I learned that the user research, surveys, competitive analysis, branding, user testing, and wireframing are ingredients in the design process that cannot be ignored. Coming from an Advertising and Visual Design background, one of the biggest lessons I learned was that as a designer, one should always test out an idea. Whether it’s in the concept phase or wireframe phase, it is absolutely vital to have user testing so that problems don’t show up in the final stages. I was corrected by my users, and I knew that even though I felt it was ok, it should never be one-sided or biased. When creating an experience, users are the first priority and our job is to give them a great one.
Overall, working on this project gave me some struggles, but from those struggles, I gained feasible solutions. That is where the learning started to happen. In considering further development, I would focus on having more variety of boxes sold individually to give users more options. I also see this as a real live product if marketed and developed well.